Are there any other entries I need to add to support all driving wheels within MAME besides P1_PADDLE and P1_DIAL? I really want this to be a universal CTRLR that everyone can use without post-configuration necessary.Īgain, thank you for your help on this. Finally (whew!), I've only been able to test these two games so far. Now, the XBox 360 analog triggers are also assigned to gas as ZAXIS, but how can I separate ZAXIS to control both gas and brake? I know I could enter their values within "increment" as JOYCODE_1_ZAXIS_NEG_SWITCH and JOYCODE_ZAXIS_POS_SWITCH, but this would make the triggers work as digital buttons, correct?Ĥ. On the subject of the pedals, I was able to assign gas to XBOX 360 Button 2/X-Arcade Button 2 and brake to XBox 360 Button 1/X-Arcade Button 1, which work well. Again, do both entries mean they are working as analog devices?ģ. I originally set the "standard" entry to JOYCODE_1_ZAXIS_ABSOLUTE, then tried JOYCODE_1_ZAXIS, but they seem to work the same when assigning "Gas Pedal" to the left and right analog triggers on the XBOX 360 pad. Is the left thumbstick still working as an analog device correctly with this entry?Ģ. For Pole Position, I had to add the P1_DIAL for steering, but the left thumbstick does not seem to work when using the line JOYCODE_1_XAXIS_ABSOLUTE, but does work using JOYCODE_1_XAXIS. This seems to work well with the JOYCODE_1_XAXIS_ABSOLUTE entry within Cruisin USA. Otherwise, your ctrlr file looks good and nicely set up for fighter games.īasically what I did was set the XBOX 360 D-Pad and the X-Arcade Joystick 1 to control steering (P1_PADDLE), but also have the XBOX 360 left thumbstick act as an analog steering wheel. Again, this is IMO a change needed for mame's defaults also, for everyone with an analog stick IMO all absolute analog inputs (AD stick, paddle, pedal, and lightgun) need this remove analog axis from digital map fix. Also notice it doesn't have the mask, index, and defvalue, as these are cfg file only and are ignored in the ctrlr file. The orange text is optional, as it's basically mame's default for the standard analog (minus the mouse). Is this for user documentation? Or a left over from removing the (IMO stupid) button combo? Nothing's wrong with it in there, and saving the Īnd the same for the other player & axes.īy taking out the the joystick X axis switches, mame will correctly treat the input as analog (The analog X axis is already mapped in the "standard" analog newseq with the "JOYCODE_1_XAXIS_ABSOLUTE"). You have UI_CANCEL included, but it's mapped to mame's default so it doesn't need to be there. Nice work, and thanks for contributing! (I'm always happy to see others also using the ctrlr file.) To use, download the TXT attachment below and save it in your MAME CTRLR directory as XArcade+XBOX360x4.cfgįinally, edit your mame.ini file, located in the INI folder within your MAME directory, and change the CORE INPUT OPTIONS values to: Player 1 on either X-Arcade or XBOX 360 pad are able to navigate through MAME's ingame menus. I did this to prevent accidental exits, etc. Disabled the X-Arcade shortcuts KEYCODE_2+KEYCODE_4 to exit the game, as well as KEYCODE_1+KEYCODE_3 to bring up Options. Support for dual joystick games using the XBOX 360 left and right analog sticks for games such as Smash TV, Robotron, etc. Enable mouse and light-gun support within mame.ini should these devices be used. These devices are configured for the X-Arcade joysticks, XBOX 360 controller left thumbstick and digital pad, mice/trackballs, and light-guns (when applicable). Support for analog devices, such as paddles, dials, flight yokes, steering wheels, and light-guns. The configs match the default gamepad layout for Street FIghter IV PC and XBOX 360. Modified Street Fighter 1, CPS1, CPS2, CPS3, and Killer Instinct series controls for the XBOX 360 pads. Corrected configs for Mortal Kombat 1-4. XBOX360 pads are configured to use the same control layout as the Neo Geo CD gamepads. Specified controls for Neo Geo games, which use the MVS style button layout on the X-Arcade. Both analog and digital pads are mapped to control movement, as well as analog triggers for some games. Here are the details for this configuration. I created a customized MAME ctrlr file for use with the X-Arcade, as well as 4 XBOX 360 gamepads (wired or wireless). Anyway, I figured someone may find this useful.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |